Dwarves
Hero General
2 x Behemoths
2 x Flyers
3 x Blades
1 x Shooter
Lizardmen
Hero General
2 x Magicians
3 x Riders
5 x Hordes
2 x Lurkers
The terrain comprised two woods and two areas of impassable terrain (a ruined temple and a tar pit containing a dragons skeleton). The skull and temple are aquarium features
The terrain layout |
The Dwarves were going to defend and lined up in front of their stronghold.
The initial dispositions |
A number of turns of inconclusive combat followed as the mammoths tried and repeatedly failed to crush the magicians. Having to flee 6" when beaten by the magicians really hampered them. However the blades eventually got into contact with the hordes and started to cut them down. But the Lizardmen used spare pips when they could to bring back the hordes on their baseline.
Tiring of the stalemate with the magicians the Dwarven hero general decided it was time to enter the fray
Sadly fate was not with him and a bad roll saw him ensorcelled and with their other losses that meant defeat for the dwarves.
The fateful die roll |
To be honest, with the Lizardmen having two Magicians I think that the Dwarves were onto a loser from the start. The Behemoths are vulnerable to felling, and the Hero is vulnerable to being ensorcelled. Add in the Lizardman hero, and it gets really hard.
ReplyDeleteYeah so it turned out. And I'd thought that the Lizardmen were going to be mincemeat vs the dwarves!
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