Sunday, 29 November 2015

Kings of War Napoleonics

Yes its a surprise post, I'm not dead after all! Just not been in the blogging mood for a while. But here's a quick post about my foray into Kings of War (KoW) in general and Napoleonics in particular.

The majority of the figure gaming I've been doing over the past year has been 'Black Powder' Napoleonics in 28mm. While the rules are okay they never really grabbed me, but we could have a game with about 13 Infantry units, 6 cavalry units and 4 guns a side and be finished in about 2.5 hours which is pretty good for a game of that size. For a change of pace we tried out the 'Soldiers of God' Crusades rules I'd got when they were on sale as it gave me a chance to give my 28mm crusades armies a run out.

Although we found these rules were awful I enjoyed playing with the armies and I suggested giving it a go using KoW with the Kingdoms of Men list.

This was great fun and we managed to get in two games in one session. Then I made the mistake of casually mentioning that I'd heard of people using the same list as the basis for Napoleonics games. Which led me to agreeing to sort out a copy of the lists so we could try them out. Of course I couldn't find these anywhere so resorted to having come up with my own version.

We've played a few games with them now, constantly tweaking and adding or removing things to improve them. But each game has been fun to play and I don't think we'll be going back to 'Black Powder'. The latest version has included my first try at a points system and has added a few special rules to add flavour to the game.

We use the 2nd edition rules as is (with the exception that we don't use the 'Disorder' rules which don't work in a Napoleonic setting) plus some extras to fit in with the Napoleonic period. If you are interested in the list it can be found here Peter's work in progress KoW Napoleonics.

As I'm enjoying KoW I splashed out on an Ogre Mega army so I can play KoW in its intended form and hopefully I can get some ex-Warhammer players to dig out theirold armies for a few games (once I get them painted of course).

Monday, 9 February 2015

Warhammer 40k Conquest LCG and gaming catch up.

It's been a while since I posted, not because I haven't been gaming, rather the opposite. One of the main aims of my move back home to Stockton on Tees was the prolific local gaming scene and I have been taking full advantage.

Beanie Games my FLGS is open Monday & Tuesday afternoons for gaming, 11am till 10pm Weds, Thurs & Fri and 10 til 5 Sat & Sun. Plus Middlesbrough Games Club is open Tues and Thurs nights and has an all day meeting on the first Saturday of every month. In addition Beanie regularly run tournaments for lots of games. And then there's clubs in Hartlepool and Darlington and a couple of other local FLGS's. So I'm spoilt for choice!

I've played a few board games like Zombiecide and Snowdonia, Battlore 2nd edition, which I love, and a couple of games of Golem Arcana which is great fun although it's been hard to find people who want to play; lots of X-wing; won a Star Wars Attack Wing tournament (I've no idea how); entered a Heroclix tournament (I have no idea why as I'd never played before); played a few games of Crescent & Cross which I like even though I hated Saga; played lots of the new version of Dust tabletop (which I love); a few games of Black Powder Napoleonics which much to my surprise I now quite like after years of hating it; I've played a few games of the new Infinity rules but there's lots to learn yet; I've got back into D&D with a great local group (every other Wednesday); bought yet more sets of rules which I haven't got round to playing yet. Thursday nights are for Android Netrunner, which I've been playing a lot; I've also played lots of other LCGs like Game of Thrones, Star Wars and most recently 40K Conquest.

So on to 40K Conquest. Beanie ran their first monthly store tournament on Friday night. There were 12 of us taking part which was a pretty good turnout. I'd had just two practice games beforehand but the friendly folks at the 40K Conquest Facebook page had helped me with my build. I'd decided to go with Dark Eldar with Eldar allies as shown below:

1x Packmaster Kith (Core Set)

Army Unit: (32)
4x Kith’s Khymeramasters (Core Set)
2x Altansar Rangers (Core Set)
2x Baleful Mandrake (Core Set)
1x Beasthunter Wyches (Core Set)
2x Biel-Tan Warp Spiders (Core Set)
2x Coliseum Fighters (Core Set)
3x Eldar Survivalist (Core Set)
2x Hellion Gang (Core Set)
2x Incubus Warrior (Core Set)
2x Kabalite Strike Force (Core Set)
1x Klaivex Warleader (The Scourge)
2x Murder of Razorwings (Core Set)
3x Shrouded Harlequin (Core Set)
1x Soaring Falcon (Core Set)
2x Sybarite Marksman (Core Set)
1x Syren Zythlex (Core Set)

Attachment: (5)
1x Agonizer of Bren (Core Set)
2x Bladed Lotus Rifle (The Scourge)
2x Suffering (Core Set)

Event: (9)
2x Pact of the Haemonculi (Core Set)
2x Archon’s Terror (Core Set)
3x Power from Pain (Core Set)
2x Raid (Core Set)

Support: (4)
1x Khymera Den (Core Set)
2x Altar of Torment (Core Set)
1x Archon’s Palace (The Howl of Blackmane)

I had no particular plan, I just hoped I wouldn't get my ass handed to me in every game! My first game was with another player new to the game who was using an Eldar deck with Dark Eldar allies. I managed to build up a decent force in my HQ while closing down his resources so had a fairly easy win.
My second game was very different. I played the eventual winner of the tournament who was also using DE/E. I got my ass handed to me! I could see I was going to lose after the first planet. He shut down my resources while completely outplaying me. Thankfully the game was over at the third planet to put an end to my misery.
The third game was also against DE/E but was much closer. My opponent was more experienced than me but I managed to keep things close until he played 'Calamity' and then capped the first planet with 'Syren Zythlex' which meant all the cards I could bring to the planet would be exhausted and he easily won the battle there to get the last planet he needed.
The last round was against Space Marines led by Cato Sicarius, I'm not sure if he had any allies. The planets fell in a weird order which meant we would have to go to the fifth planet for a win. This was a fairly close game with his big units against my more numerous small units. Judicious use of 'Archon's Terror' to rout key units plus 'Power from Pain' and 'Raid' gave me the edge for a win.

Overall I was pretty happy I went 2-0 and came 8th plus I learnt a lot. The Dark Eldar played like the fluff, causing opponents to groan in pain when I stole resources or routed units. There were a few Ragnar Blackmane builds going after warlord kills, as well as Chaos and Imperial Guard decks. So a good mix of decks. I'm looking forward to the next tournament.

Wednesday, 13 August 2014

Wargaming Overload Part 3

In addition to the ACW and ancients games I mentioned yesterday I've also played some Napoleonics and WW2 games.

Having made a start on assembling two 15mm Napoleonics forces 18 months ago I decided it was time to finish them up and finally get a game using the 'Napoleon at War' rules. I'd made the decision to buy painted figures rather than paint my own for two reasons. Firstly it would be quicker and second my poor eyesight and shaky hands make painting all the detail on napoleonics almost impossible. eBay buys of painted French and British armies had given me the bulk of what I needed but I was still short a few cavalry and quite a few infantry battalions. So I ordered a bunch of painted units from Stonewall Figures who offer a good range at great prices. They arrived quickly and they were soon based up ready for our first game.

Back in Feb 2013 I had a look at some options for Napoleonics rules and settled on 'Napoleon at War'. They're pretty straightforward and easy to pick up and we got a game with about 8 battalions of foot, 4 regiments of cavalry and some artillery completed in about three hours. It was fun but there were a few things I didn't like, particularly that there's no point in attacking in column as you get no bonuses and you get fewer bases for shooting so you're better off attacking in line. It sort of struck me as a Napoleonic lite game. Fun, easy to pick up but not a particularly accurate simulation of Napoleonic warfare. I think I'll go back and have another look at FoG:Napoleonic.

Talking of not particularly accurate simulations I was persuaded to have another run out with Bolt Action. Time to dust off my 28mm Russians.

It was a 1000pt game and I was facing some Germans supported by a Jagdpanther (at least my Churchill had decent armour, although its pop gun six pounder had little chance of hurting the Jagdpanther) with the mission to recover some intel from the centre of a village. After some initial sparring for position the main action started with both sides trying to recover the intel only to be cut down by fire or wiped out by an assault. Time ran out with the intel still in the village but surrounded by a mass of German & Russian corpses. The result a draw.

I can see the attraction of Bolt Action but it just doesn't do it for me. Chain of Command is still my favourite small scale WW2 rule set.

Tomorrow, amongst other things, I'll be looking at my participation in, of all things, a Heroclix tournament!

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