Tuesday, 8 May 2012

FoW: Encounter

Last Friday saw me make a trip over to Dave's for a couple of FoW games. We'd decided to play at 1750pts so I took my LW Panzerkampfgruppe from the Panzer Divisions Ost PDF. My force comprised:

HQ - 2 Panther D's
Panther Platoon - 3 Panther D's
Panther Platoon - 3 Panther D's
Anti-tank Gun Platoon - 2 PaK 40s
Rocket Launcher Battery - 3 Nebelwerfers

Dave had a Recon Co comprising (I think)
HQ - 1 Sd Kfz 234/2 Puma
Panzerspah Plt - 3 Sd Kfz 234/2 Puma
Panzerspah Plt - 3 Sd Kfz 234/2 Puma
Panzerspah Plt - 3 Sd Kfz 234/2 Puma
Panzerspah Plt - 3 Sd Kfz 234/2 Puma
4 5cm PaK38
Heavy Tank Plt - 2 Tiger 1E
Assult Gun Plt - 2 StuH 42
AA Plt - 3 Sd Kfz 7/2 ??

Dave had forgotten to ask me to bring down some terrain so the board was pretty open. Which, unfortunately for Dave, favoured my Panthers.
 
My left flank at the start of the game.

Dave's centre at the start of the game.

Dave's left flank starting positions.

The Encounter mission is pretty straightforward but having to have half your army in delayed reserve really hurt Dave. I could field my Panthers with the CiC and 2iC which gave me 1500pts on table while Dave could barely manage 950pts. I massed 6 Panthers on my left as my main attack and left the CiC and 2iC on my right to cover the other objective. As you might expect my Panthers made short work of Dave's StuH's and Puma's. Dave wasn't helped by his Tigers getting bogged and remaining stuck until they got hit in the rear by my CiC's Panther. It was all over by turn 4 when Dave failed his company morale roll with half his army still off table.

Dave's StuH's burning early in the game

Followed soon after by his artillery.

As the first game had only lasted about an hour we decided to refight the same scenario. This time Dave had more success killing both my CiC and 2iC with his Pumas as well as one of my other Panthers. But I was able to clear out his Tigers that were guarding the objective and Dave had nothing nearby that could prevent the win. A couple of interesting fights but sadly Dave was hamstrung by having to have so much of his force in reserve.

I must say that I'm really enjoying the fast game you get with an all tank force and look forward to getting my DAK force of PZ II's, III's & IV's painted up.

Monday, 7 May 2012

Wyvernia Campaign: Aipotu

This is the second of the bio's for our club campaign. This one has been submitted by Chaz who will be the 'Hermit at Mink Hollow' the ruler of Aipotu. Chaz provided more details for me to work with but I have embellished and interpreted what he has written a little bit.

Aipotu (From the Wyvernopedia, 3rd edition)

Aipotu is an old land steeped in symbolism and mystery. The current ruler of the country is Chaz the 79th of the family N'Daive the self-styled 'Hermit at Mink Hollow'. The Hermit, as he insists on being called, has ruled for 25 years. He spends the majority of his time considering spiritual matters heavily aided by various hallucinogens.

The prestige of the country suffered a severe below with the loss of their coastal province of Chine to the Lord of Sealand. The Hermit's slow response to the invasion and subsequent declaration that it was the Fate's will that they lose the province did not go down well with the wealthy elite many of whom lost valuable lands in the invasion. The military were also frustrated that they were not allowed to retake the province of Chine.

Since the invasion much has changed within Aipotu. The Hermit has declared that the citizens now wear formalised costumes supposedly signifying their allegiance to one of the Seven Rays or Four Foundations (see below). He also set up the Council of Eleven to look after the day to day running of the country to allow him more time to commune with the Spirits and the Gods.

The Council of Eleven was supposed to be made up of four people chosen by the Merchant class representing the Four Foundations of Aipotu and by seven citizens elected by the populace to represent each of the Seven Rays. But this is a sham. The merchants are represented by the four most powerful merchant houses and the seven citizens are always high ranking officers in the military. Too many vested interests were outraged by the invasion of Chine and the Hermit's subsequent inaction that they co-opted the Council for their own ends. The costumes worn by all citizens have also been subverted by the Council of Eleven into quasi-military uniforms each representing a different role in the military. One day a week is supposed to be devoted to contemplation of the citizen's chosen allegiance but is in fact devoted to military training.

The politics may seem to an outsider to be based on the power of the collective but in reality this is a quasi-fascist regime aimed at restoring Aipotu's power and prestige.

There is no doubt though that there are strong spiritual foundations within Aipotu that provide the values and guidance to which this society adheres. These values, as they have always done, come from the annual pronouncements given by the ruling family, the N'Daives. Despite his ineffectual rule the 'Hermit' is loved and respected by his people making any kind of coup impossible

The national symbol of Aipotu is a pyramid with seven rays of light emanating from its apex. The Four Foundations are based on the 4 corner stones of the pyramid. These corner stones are called :- Price of Victory, Pillar of Virtue, Point of View and Persistence of Vision

The 'Hermit at Mink Hollow' has consumed so many drugs he now apparently considers himself to be a master balladeer as well as an axe wielding god. He does however have his lucid moments and he is not averse to embracing new technologies for the benefit of his country. He believes he has led his people back to the way though initiation into the mysteries of the Seven Rays of Ra and through his compassion and insight he will lead his people forward and all dissenters will enter oblivion. As he is often heard to say 'There is only one victory and we are on our way'. There are those that think that the Hermit is actually aware of the militarisation of Aipotu and that his seeming madness and occupation with spiritual matters merely a front to lull the Council into a state of false security before he uses what they have done to launch the forced conversion of all of Wyvernia to the worship of the Foundations and the Rays.

Below are the words of the Chant of the Rays which must be performed daily at the setting of the sun by all citizens of Aipotu.

"Take one beam of light
Prism acquire
Break the white light down
Seven rays appear

One - red, the ruler seeking freedom
Two - gold, the father seeking unity
Three - orange, the thinker seeking understanding
Four - yellow, the poet seeking harmony
Five - green, the scientist seeking truth
Six - blue, the disciple seeking goodness
Seven - indigo, the artist seeking beauty

This may sound like a bunch of trumped up words
But we keep no secrets today
The only hope for you is in your brothers, my friend
All you need is just six more rays

All we need is the seven rays"

Sunday, 6 May 2012

Recommended Reading: Sci-Fi & Fantasy

I read a lot and have hundreds of books so this it makes it difficult to recommend specific books when I'm asked. So I usually just suggest people look at specific authors. However I've been asked by one of the Exiles Gaming Group to suggest a book from each of my favourite authors to use as a starting point for getting into their work. So I thought I'd be lazy and post everything here so I can just point people to this post in future.

L. E. Modesitt Jr
I love all her books so where to start? I would suggest looking at the 'Saga of Recluce' books and start by reading the first book she wrote set in this world 'The Magic of Recluce'.

More details on the books can be found on their Wikipedia page.

Elizabeth Moon
It's hard to chose just one one book from all the great series she's written but I think I'll go with 'The Deed of Paksenarrion' mainly because the trilogy is now available in an omnibus edition making it great value.

More info on Elizabeth Moon's books can be found in her Wikipedia entry.

David Eddings
Great fantasy in the classic Tolkien mould. Just have to recommend the Belgariad series and where else to start than with the first book in the series 'Pawn of Prophecy'.

More info on his Wikipedia page.

David Gemmell
I love Gemmell's work and I remember how sad I felt when I heard he'd died. The thought that I wouldn't get the chance to read any more of his great stories really got to me. And that's the important thing to realise about Gemmell's work, he's a storyteller. His books waft you away with tales of adventure and excitement but always there is  an element of sadness which makes his characters so well realised. What would I recommend as a starting point? Again a difficult one but I think I'd have to go with one of the Druss books and again I can recommend an omnibus edition 'Drenai Tales' which contains three Druss books.

More info on his Wikipedia page.

David Weber
A prolific author but for me his stand out work is the Honor Harrington series. And where else to start than with the first book in the series, 'On Basilisk Station'.


Raymond E Feist
Feist has produced many series of books all based around the world of Midkemia and the sorcerer Pug and they're all great reads. But the obvious place to start is with his first book 'Magician'.

More details on his books can be found on his Wikipedia page.

Mike Sheperd
I love his Kris Longknife novels and eagerly await each new release. So again the only place to start is with the first book in the series Mutineer.

More details on his books can be found on his Wikipedia page.

Jack Campbell
A relatively new author for me but when I came across his 'Lost Fleet' series I was hooked. I just loved the premise, the flawed main character and the interesting take on space combat. So where else to start than with the first book in the series 'Dauntless'.

More details on his books can be found on his Wikipedia page.

Mercedes Lackey
Another prolific author who produces great classic fantasy stories. I love the Valdemar series but I'm going to recommend the 'Vows & Honor' trilogy as it makes a good entry into her work. The first book in the trilogy is 'The Oathbound'.

More details on her books can be found on her Wikipedia page.

So that's it there's dozens more authors and books I could recommend but this should give you a good starting point. The last thing I'll point out to you is that some publishers now have copies of some of their publications available for free in e-book or pdf format. My particular favourite is the Baen Books Free Library which contains works by some of my favourite authors. It's definitely worth checking out to see if you like an authors work before buying their books.

Saturday, 5 May 2012

Wyvernia Campaign: The Principality of Sealand

The first of the bio's for the club campaign arrived yesterday. Matt's country will be the Principality of Sealand and he will be titled the Lord of Sealand. As this was all he sent me it gives me carte blanche to slander him & his country outrageously. So here goes:

The Principality of Sealand (From the Wyvernopedia, 3rd edition)

Sealand is the newest of the states of Wyvernia and is regarded by the rest of Wyvernia as a wretched hive of scum and villainy. It was created 21 years ago by it's current ruler Matt Finnishe self styled 1st Lord of Sealand.

The territory now occupied by Sealand was once a lush coastal province of Aipotu. This all changed on September 9th in the Year of the Elephant (now celebrated in Sealand as 'Liberation Day') when the Lord of Sealand's forces sailed out of the morning mist to bring death and destruction to the region. The attack was carried out by three separate forces. Two fast moving forces raced inland to claim the fortifications guarding the two mountain passes which provide the only access to the interior of Wyvernia. The third force led by the Lord of Sealand took the port city of Tortilla which also served as the regional capital.

The defending forces, such as they were, were taken completely by surprise and the whole province was taken with very little loss of life. This was to change in the days that followed though as many prominent merchants and landowners 'gladly donated all their worldly goods to support the Lord of Sealand in his crusade to rescue the oppressed people from the Tyranny of the Hermit of Aipotu'. What happened to these merchants and landowners after they made their donations is unknown as they were never heard of again.

Once news of the invasion reached the capital of Aipotu, The Hermit (the ruler of Aipotu) was slow to react. This was probably due to the copious amounts of hallucinogens he was taking in his 'Quest for the Light'. By the time the Aipotan forces arrived the passes were closed against them. They made a token attack and then gave up and returned to the capital.

The Lord of Sealand portrays his country as a utopian paradise where all are equal and the Lord of Sealand is so beloved by his people that they regularly give him gifts as thanks for his beneficent rule. In return the Lord of Sealand has abolished all taxation and pledged to support the country at his own expense. The reality is somewhat different. The Lord of Sealand uses the 'Corps of Helpers' to keep the citizens in check through the use of intimidation and terror. The Helpers collect the 'voluntary' gifts from the citizens. Those citizens who fail to provide a sufficient gift are 'helped' to the hospital to have their broken limbs treated or 'helped' from their burning houses on to the street.

Matt, Lord of Sealand rarely leaves his palace. The walls of the throne room are reportedly lined with so many boxes and treasure chests that even the Lord of Sealand himself has lost track of their contents. Lord Matt has also added a sunken fighting arena in the centre of the vast throne room where he watches and sometimes even takes part in combats so varied and depraved that one wonders what kind of mind devised them.

Theories abound about where the Lord of Sealand gained enough wealth to fund the initial invasion. Most people believe he ran criminal enterprises in the various cities across Wyvernia and may even have been the fabled 'Grey Man' one time head of the Thieves Guild. All that is known for sure is that asking too many questions about the Lord of Sealand is never good for one's health.

Details on Aipotu and it's ruler the 'Hermit at Mink Hollow' will be available from the Wyvernopedia soon.

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